Dying will send you all the way back to the first level, stripped of all your coin and upgrades. For a game that requires you search for treasure, these levels aren’t enticing enough to explore.īeing a rogue-lite game, you need to play through all the levels in one go. The levels also alternate between night and day. Rooms with unnecessary stairs or alcoves that don’t have any purpose. But the changes to each level refresh are pretty subtle and often dubious. This means, no two playthroughs are ever the same. The game is played over 12 procedurally generated levels. This is great since you usually need a few levels to amass a decent amount of coin to buy the best upgrades. Any time you use a wish, its effects persist until you die. This improves the quality of shop items, disable traps or turn hostile Genies into allies. In keeping with the Arabian fable theme, you get three wishes which you can use at various Genies. A variety of whips, swords and abilities can be purchased at different Genies littered around the levels. The whip also allows you to swing between points. You can stun, trip and pull enemies and various hard–to–reach items as well as trigger traps. Inspired by Indiana Jones, you use a whip in your left hand and a sword in your right. That is the extent of the story which sets up the locale and mythology of the game. You control a faceless, nameless hero in search of fortune in the ruins of the once prosperous city. It’s a first-person, rogue-lite set in a fictitious Arabian city. You often ended up gruesomely impaled on some floor spikes.Ĭity of Brass reminds me of Prince of Persia, sharing many of the same ideas and frustrations. Laid out with traps and puzzles, it required precision platforming. In it you controlled an Arabian boy, traversing several dungeons and palaces. In 1995, I played Prince of Persia on PC.
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