It also gives the GM plenty of time to run a whole campaign in that sixty year span of game time. It is the perfect place to start, with evil on the rise and all the iconic characters available to interact with, but with no specific canon events to trip up the game's flow. The One Ring RPG takes place in the sixty years between the Hobbit and Lord of the Rings. Most books or movies zoom in on particular protagonists, leaving plenty of events that aren’t detailed in the canon. But you’re probably playing One Ring so you can fight the minions of Sauron and Saruman.įinding Gaps in Time and SpaceThe most obvious way to avoid the problems of an established timeline is to set your game in the narrative gaps. “Nasria the dark spirit of the broken ring” may be a cool new villain in Lord of the Rings. How much should the game stay true to the themes of the original without losing its charm? After all, most players want to play in a movie or book's setting because they recognize its core elements. There's a balance to this approach, however. This puts pressure on the GM to either resurrect the original villain or create a new one. Once peace has settled and evil has (supposedly) been vanquished, it may seem like there isn’t much work left to do. The issue with setting a game after the events of the main metaplot is that it can sometimes feel like like all the exciting work has been done. Setting your Dune game after the last books or running a Lord of the Rings game set after the destruction of the One Ring can work. Picture courtesy of Pixabay. AfterwardsOne easy option to run a game is to wait for all the canon events to pass in the game's established timeline.
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